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Ground Zero

A zombie-themed 3D animation project involving crowd, fluid and pyro simualtions, done as a team.

Brief: Create a one minute simulation-based 3D animation content including motion capture, as a team with individual roles.

Solution: Ideas were brainstormed as a group followed by rough sketches, moodboards and a storyboard. Roles were assigned according to each individual's strength. My role involved simulating pyro effects and fluids (water) as well designing the title and translating into motion graphics.

Role played: Pyro FX Artist, Fluid FX Artist, Motion Designer and Video Editing

Tools: Cinema4D, Premiere Pro, After Effects

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